Playstation network hacked how long




















The Overcoming author was prevented from entering undergoing a type of Read more. Gardai in Finglas are investigating all the circumstances of the discovery of a man with serious head injuries on Thursday evening. Shortly before 8pm gardai were called to a green area beside Mellowes Avenue, in Ennis has been named the winner of Ireland's Tidiest Town for , beating other towns to claim the annual prize.

A care home manager burst into tears on live TV after she was forced to sack members of staff because they were unvaccinated. Explainer: What are the main takeaways from COP26? Following two weeks of intense negotiations involving governments, banks and environmental experts, COP26 will come to an end in Glasgow on Friday. The UN's 26th climate change conference in Glasgow was billed as the world's Load more. While we haven't seen another catastrophic failure on PSN user security, I'm not entirely sure how much of that is due to Sony's efforts.

I mean, the company would go five full years from the outage before confirming that it was finally getting around to adding two-step verification to PSN.

Xbox added it in ; Nintendo lagged as it often does in anything online-related, rolling out two-step verification for the Nintendo Network in When the PSN hack happened, it was often described in the press as one of the largest data breaches in history.

It's much less so now, as security breach tracking site Have I Been Pwned has details of dozens of security breaches involving more than 77 million accounts, including plenty of tech-savvy operations one would hope to be better about security. Adobe had information for more than million accounts stolen in LinkedIn lost million email and password combinations in And as we found out just this month , Facebook patched a security vulnerability in , but not before the personal information of more than million Facebook users around the world had been swiped.

The PSN hack isn't even the biggest data breach in gaming anymore. In , Zynga reported that hackers stole account information belonging to Draw Something and Words With Friends players. Looking back on the PlayStation Network hack, I can't help think the real lesson companies learned was that compromising the safety and security of millions of your customers is only a truly big deal if it takes your service offline for any length of time.

Just in case you haven't been following the drama, GameStop has undergone a slow-motion shareholder revolt over the last year. It appears to be nearing its conclusion, as the activist shareholders have essentially seized control of the board of directors and are ready to pick out a new CEO.

So what's the new management's plan to save a brick-and-mortar second-hand game seller in an industry increasingly turning to digitally distributed games that can't be traded or sold? Well, the company has been a bit vague on that front, saying it's going to transform "into a technology business" and hiring a slew of former Amazon executives to help it get there.

It's such a simple plan you might wonder why the retailer waited so long to try it. Well, they didn't. GameStop has been aware that its role within the industry needed to change for years.

In fact, 10 years ago this month it was busy working at just such a transformation to digital. One year after the iPad's debut, GameStop was convinced about the potential of tablet gaming , and expressed its determination to get in on that market. It opened a storefront on Facebook. The intention was to offer "a wide selection of high-definition video games on demand on any internet-enabled device," which continues to be a popular ambition given the Stadias, Lumas, and Game Passes of the world.

Seriously, brick-and-mortar game retailers have never been ignorant to the long-term threat digital distribution posed to their business, or the need to adapt.

While GameStop made all the above announcements in April of , it had actually laid the groundwork for this a couple years earlier. It held onto Kongregate until before selling it to MTG.

The posting was later removed, but numerous gaming news outlets reported it as saying, "Our support teams are investigating the cause of the problem, including the possibility of targeted behavior by an outside party. Sony revealed for the first time the cause of the problems.

It offered no details on when services might return to normal. Hacking group "Anonymous" said in a statement that its core had nothing to do with the attack, but the message left open the possibility that individuals from the group might be responsible.

It accused Sony of taking advantage of previous attacks on its network to explain an internal problem with company servers. Sony said it was having to rebuild its network as a result of the attack. The company said it was "working around the clock to bring them both back online," but didn't say when they might return. It called in a second computer security company to determine what happened inside the company's servers. He said the company had not yet determined whether the personal information or credit card numbers of users had been compromised, but that Sony would promptly inform users if it found that were the case.

Computer security experts called in by Sony concluded a breach of consumer data had occurred when the PlayStation Network was hacked. At the time, the company held off on making the announcement until the next day. Kaz Hirai, head of Sony's gaming division, appeared at a Tokyo news conference held to unveil the company's tablet PCs.

Hirai expressed condolences and support for victims of the March earthquake and tsunami, talked about the new tablets and how they could download content from the Qriocity online service, but failed to mention the problems with Qriocity and the PlayStation Network. He left the stage without taking questions, as originally scheduled. About 12 hours later, Sony released its most detailed statement to date on the hack and confirmed that personal information was stolen.

The information included names and addresses for registered PlayStation Network and Qriocity users, along with their birth dates, e-mail addresses and other personal information. It advised customers to create credit card fraud alerts and keep a close eye on charges made to linked credit cards.



0コメント

  • 1000 / 1000